Logo Archipel Education 1

Discover a unique adventure that combines learning mathematics with

the fun of playing a video game

eduUp
Pictanovo
Ministere
CNC
Haut de France
Logo d'Archipel transparence

Discover a unique adventure alliant l'apprentissage des mathématiques

au plaisir de jouer à un jeu vidéo.

Réalisé avec le soutien du

logo education nationale

Learning while having fun!

For children aged 8 to 12

archipel classe

Archipel is designed for classroom use,allowing teachers to take control of the game's content, differentiate student pathways, and benefit from a range of additional resources (conversion charts, reward cards, etc.). 

Can be installed on PC and tablet..

Motivation

Archipel transforms learning mathematics into a captivating adventure.

Autonomy

Each child can progress at their own pace, according to their needs.

Progression

Archipel creates a positive environment where each student feels capable and supported in their learning.

It's not just a video game,

it's an adventure that will accompany you

throughout the year.

Ms. Cécile - 4th grade teacher

The challenges of Archipel

The alternation between playful and educational phases not only alleviates the cognitive load the student between two sets of exercises but also highlights their efforts through the symbolic representation of progress..

0:00
0:00

Educational phase

Navigate from skill to skill

Each island represents a specific concept. By exploring these islands, students reinforce their knowledge while having fun, making math learning both accessible and motivating..


Educational phase

Face the Kraken!

The formidable Kraken, guardian of the seas, challenges students with mental math questions.They must demonstrate speed and accuracy to defeat him!

0:00
0:00
0:00
0:00

Educational phase

Olaf the Viking

Beware of the treacherous shores where Olaf the Viking lurks! If the children allow him to approach, they must prove their mastery of numeration skills in order to continue their journey.

Playful phase

Build your own island.

Each success is rewarded with treasure chests that allow children to build their own island. This feature enables them to create a unique space that reflects their progress and achievements.It's a way to visualize their successwhile motivating them to continue learning and progressing.


0:00
0:00

Take control

Archipel!

  • Track your students' progress at a glance.
  • Manage their progressions.
  • Differentiating pathways according to the needs of each student.

Join us!

Set sail and contact us for any questions or suggestions.

contact@archipel.education

And to not miss out on the treasures we have in store, subscribe to our newsletter!

What the students say!

A unique initiative recognized for its educational and artistic qualities!

Created with the support of:

Ministere
Pictanovo
CNC
Ubisoft
en_GB